#include "RenderPch.h"

#include "CameraBase.h"

CameraBase::CameraBase(void)
{
}

CameraBase::~CameraBase(void)
{
}

void CameraBase::SetProjectionInfo( ProjectionInfo & info )
{
	D3DXMatrixPerspectiveFovLH( (D3DXMATRIX*)&m_projTransform, info.m_fovy, info.m_width / info.m_height, info.m_near, info.m_far );
	m_projectionInfo = info;
}